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Real-time soft global illumination with PRT. (C++, DirectX 10, 2009)
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Platformer about the primitive joy of rhythm and music. (C++, 2009)
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Pretty grass rendering using a technique called shell texturing. (C++, DirectX 10, 2008)
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Up for some hardcore sewing? School project. (C++, 2008)
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Avoid eye contact with fellow commuters on the Stockholm subway. (AS3, 2008)
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A silly game about the serious subjects of interactivity and false choices. (AS3, 2008)
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One button mobile phone game developed in five days. School project. (J2ME, 2008)
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My contribution to the TIGSource Demake competition. (AS3, 2008)
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Awarded mobile phone game about swarm behaviour. (J2ME, 2008)
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Rhythm game with physics. (AS3, 2007)
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2D motocross game. (AS2, 2005)
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