Real-time soft global illumination with PRT. (C++, DirectX 10, 2009)
Platformer about the primitive joy of rhythm and music. (C++, 2009)
Pretty grass rendering using a technique called shell texturing. (C++, DirectX 10, 2008)
Up for some hardcore sewing? School project. (C++, 2008)
Avoid eye contact with fellow commuters on the Stockholm subway. (AS3, 2008)
A silly game about the serious subjects of interactivity and false choices. (AS3, 2008)
One button mobile phone game developed in five days. School project. (J2ME, 2008)
My contribution to the TIGSource Demake competition. (AS3, 2008)
Awarded mobile phone game about swarm behaviour. (J2ME, 2008)
Rhythm game with physics. (AS3, 2007)
2D motocross game. (AS2, 2005)