Kian Bashiri

linkedin.com/in/kianbashiri
Fluent in C++, DirectX 10, Java SE, Java ME, ActionScript 1-3

Prize awarded, passionate and creative game programmer with an eye for aesthetics.

I am convinced that we have barely scraped the surface of the game medium. I deeply admire those who try to further it by trying out new things; by exploring it in every imaginable direction and I aspire to be one of those people.

My parents are Persian and Finland-Swedish (a Finnish minority), I was born and raised in Sweden and as a child I lived for a short while in Spain.
Nominated for the Independent Games Festival (IGF) 2009 Innovation (Nuovo) Award (You Have To Burn The Rope)

Winner of Game Concept Challenge 2009 (Accelerando)
"A charming, unique and innovative game concept with pure mechanics, exciting online feature set and commercial possibilities, all presented in a confident and professional manner."

I was asked to give a talk on the making of You Have To Burn The Rope at the Swedish Game Awards 2009 Kickoff. The talk is in Swedish.

Winner of Swedish Game Awards 2008 Best NetBeans 6.0 with Java ME Award (Swarm)
"A polished and innovative game that stands out with humor and style"

Gamasutra's Best Of 2008: Top 5 Indie Games (You Have To Burn The Rope)

NY Daily News Top 10 Video Games of 2008 (You Have To Burn The Rope)
Gamasutra interview with Eric Caoili
IndieGames interview with Tim W
1up interview with Steve Watts
Bygone bureau interview with Kevin Nguyen
Gamedev interview with Drew Sikora
GamesTM interview with Matt Handrahan (Scan coming soon)
SuperPLAY interview with Tommy Preger (Scan coming soon)