Kian Bashiri

linkedin.com/in/kianbashiri
Fluent in C++, DirectX 10, Java SE, Java ME, ActionScript 1-3

I'm currently on my second year of Game Programming at School of Future Entertainment. Before that I studied two years of Game Development at DSV (Stockholm's University/ Royal Institute of Technology) while doing part time work for web agency AD&D. And even before that I was a self-taught Flash programmer.

My parents are Persian and Finland-Swedish (a Finnish minority), I was born and raised in Sweden and as a child I lived for a short while in Spain.
I like taking on challenges and doing stuff with computers that no one has done before - being innovative and creative is very important to me. I love finding the limitations of a platform, technology or concept and attacking it from a different angle.

The fields that excite me the most are game programming, graphics programming, AI and shader programming.
Nominated for the Independent Games Festival (IGF) 2009 Innovation (Nuovo) Award (You Have To Burn The Rope)

Winner of Game Concept Challenge 2009 (Accelerando)
"A charming, unique and innovative game concept with pure mechanics, exciting online feature set and commercial possibilities, all presented in a confident and professional manner."

I was asked to give a talk on the making of You Have To Burn The Rope at the Swedish Game Awards 2009 Kickoff. The talk is in Swedish.

Winner of Swedish Game Awards 2008 Best NetBeans 6.0 with Java ME Award (Swarm)
"A polished and innovative game that stands out with humor and style"

Gamasutra's Best Of 2008: Top 5 Indie Games (You Have To Burn The Rope)

NY Daily News Top 10 Video Games of 2008 (You Have To Burn The Rope)
Gamasutra interview with Eric Caoili
IndieGames interview with Tim W
1up interview with Steve Watts
Bygone bureau interview with Kevin Nguyen
Gamedev interview with Drew Sikora
GamesTM interview with Matt Handrahan (Scan coming soon)
SuperPLAY interview with Tommy Preger (Scan coming soon)