I also held the presentation for the jury which consisted of some of the
most important persons in the Swedish games industry, as well as representatives
of both Sony and Microsoft. I totally aced it and we won!
"For a charming, unique and innovative game concept with pure mechanics, exciting online
feature set and commercial possibilities, all presented in a confident and professional manner."
Besides getting a free Sony game each (I chose Little Big Planet) we won a year's worth
of funding to turn Accelerando into a proper game by a local business incubator. Parts
of the team took the offer and are currently working on the game, I decided it wasn't for me.
Below: In-game menu
Not very happy with the look and feel of the game, me and co-designer Daniel Remle
decided to remake the whole project within three weeks for the Swedish Game Awards
deadline. Three intense weeks later we had a completely new game, running on a new
3D engine (Leadwerks Engine, Accelerando used Ogre3D), with new graphics, a new level,
a new soundtrack and sound fx, a custom made level editor and, of course, a new name.