Independent Games Festival

I still can’t believe it. You Have To Burn The Rope is nominated for IGF’s Innovation Award! I thought I had a fair chance of making it in the browser game-category, but the Innovation Award, that’s crazy! (What  happened to the browser game-category, anyway?) I’m so proud I’m about to burst. Mostly I’m just happy I get to go to the IGF, I’m going to meet all of my heroes! (Some of them I’m even competing against! Jason Rohrer! Auriea Harvey & Michaël Samyn!)
Congratulations to all the other finalists! I’m looking forward to beer-ing (I just made that word up) with you.

YHTBTR has taken me (and Henrik) to fantastic places. Hugh MacLeod, author of the inspiring Gapingvoid : How To Be Creative, writes “The idea doesn’t have to be big. It just has to be yours” . It is uncanny how much this resembles how YHTBTR was made and the thoughts that went through my head at that time;

We all spend a lot of time being impressed by folk we’ve never met. Somebody featured in the media who’s got a big company, a big product, a big movie, a big bestseller. Whatever.

And we spend even more time trying unsuccessfully to keep up with them. Trying to start up our own companies, our own products, our own film projects, books and whatnot.

I’m as guilty as anyone. I tried lots of different things over the years, trying desperately to pry my career out of the jaws of mediocrity. Some to do with business, some to do with art etc.

One evening, after one false start too many, I just gave up. Sitting at a bar, feeling a bit burned out by work and life in general, I just started drawing on the back of business cards for no reason. I didn’t really need a reason. I just did it because it was there, because it amused me in a kind of random, arbitrary way.

Of course it was stupid. Of course it was uncommercial. Of course it wasn’t going to go anywhere. Of course it was a complete and utter waste of time. But in retrospect, it was this built-in futility that gave it its edge. Because it was the exact opposite of all the “Big Plans” my peers and I were used to making. It was so liberating not to have to be thinking about all that, for a change.

It was so liberating to be doing something that didn’t have to impress anybody, for a change.
It was so liberating to be doing something that didn’t have to have some sort of commercial angle, for a change.
It was so liberating to have something that belonged just to me and no one else, for a change.
It was so liberating to feel complete sovereignty, for a change. To feel complete freedom, for a change.
And of course, it was then, and only then, that the outside world started paying attention.

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16 Comments

  1. Posted January 7, 2009 at 19:36 | Permalink

    Congrats dude! See you in San Francisco! :D Will be so much fun!

  2. Posted January 7, 2009 at 19:40 | Permalink

    Thanks Daniel! See you soon then!

  3. Posted January 7, 2009 at 21:37 | Permalink

    I find this post extremely reassuring. (I just criticized IGF a bit on TIGS for your nomination, aah!) From this angle, it seems like a Good Thing indeed. :)

    Congratulations again to you! I’ll see you at GDC (assuming I’m allowed back in).

  4. Posted January 7, 2009 at 21:42 | Permalink

    Kian! I’m really happy to see you in the finals! Keep up the good work and be sure to take lots of pictures so that all of us back here in cold boring Sweden can share the joy!

  5. increpare
    Posted January 7, 2009 at 21:52 | Permalink

    warm congratulations

  6. Andreas
    Posted January 7, 2009 at 22:16 | Permalink

    Grattis, Kian and Henrik! Really cool you got nominated! Like the quote from MacLeod as well. Hope to see you at IGF, this year I finally have to go …

  7. Posted January 7, 2009 at 22:35 | Permalink

    You’re going down, man! ;)

    Or maybe we should conspire to kidnap Jason Roher. We both know we don’t stand a chance against him.

  8. Posted January 7, 2009 at 23:12 | Permalink

    Congrats! I’m looking forward to GDC even more now!

    That quotation is awesome, I might have to borrow it at some point :)

  9. Erik
    Posted January 7, 2009 at 23:16 | Permalink

    CONGRATULATIONS!!!!!!

  10. Posted January 8, 2009 at 01:13 | Permalink

    Thanks everyone!

  11. Posted January 8, 2009 at 03:27 | Permalink

    Congrats :) Good luck at the IGF!

  12. Posted January 8, 2009 at 11:50 | Permalink

    To see teh GaeM as an IGF finalist is awesome. Little did we know…

    Hugh MacLeod has inspired us so much through the years. We should send him some money through PayPal one day. Well, the day we actually have money to send.

    Congrats Kian.
    Congrats me.

    :)

  13. Posted January 9, 2009 at 21:49 | Permalink

    Congratulations! Thanks so much for the link to How to Be Creative. That and especially the part you quoted here was a very important reminder to me. I sometimes find myself slipping into that sort of success-seeking, jealous mindset, but this helps me remember that it is not at all what I truly want.

    “So if somebody wants to rip my idea off, go ahead…You’ve got many long years in front of you. And unlike me, you won’t be doing it for the joy of it. You’ll be doing it for some self-loathing, ill-informed, lame-ass mercenary reason.”

    Yeah, that’s not what I want to be doing. I have plenty of inner drive that can carry me much more sustainably, as long as I take the time to figure out what is truly mine and what is just a reaction to the success I see elsewhere and what other people say. Figuring out which game ideas I really want to make and which to give away in The Game Idea Giveaway Thread is a step in that direction.

    Also some interesting thoughts there about balancing between money-making and passion, or commercial and artistic, or whatever. Thanks.

  14. Posted January 10, 2009 at 05:45 | Permalink

    You’re welcome! I’m surprised not more people know about How To Be Creative. I regularly visit it, there’s lots of really interesting thoughts there they I seem to constantly need to be reminded of. I hope you find your schtick! :)

  15. RussT
    Posted January 10, 2009 at 13:54 | Permalink

    I think the game would be much improved by having a pause button.

  16. Posted January 15, 2009 at 01:04 | Permalink

    Grattis! Well deserved!

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  • What’s this?

    My name is Kian Bashiri and I'm
    an independent game developer
    from Sweden.

    The game medium is still young,
    immature and so full of potential.
    A creative person can hardly find
    a more exciting space to explore!